(1) rules pg. 14: For buying influence cards, the rules say "Unless stated otherwise, each Dreamer, starting from the first player and going clockwise, may Buy Influence cards at this moment (drawing 3 cards from the Market)"
Does that mean Player 1 draws 3 cards, buys some, discards rest. Player 2 draws 3 new cards, buys some, discards rest. Etc. So, Player 2 doesn't receive an opportunity to buy cards that Player 1 doesn't buy?
(2) rules pg. 9: What happens if entity spawns into full space with 1 Dreamer? The rules specifically address movement into a full space but not spawning.
(3) Optimization card- Is it possible to get this card right back into your deck if you choose the reshuffle option in the Delta Phase? It's not clear whether the reshuffle happens before/after the discard of the card.
(4) For the classic cards rules, there appears to be no negative consequence if you choose the shining gems option and you already have none. Should there be no negative consequences?
when Item market should be reshuffled?
Ok, but the next sentence says that if there is only 1 Dreamer present in a full space, the Dreamer cannot be pushed, and that the movement of the Entity is stopped short at range 1 to this Dreamer. I think the question is asking, what should be done if there is 1 Dreamer and 3 other minis on a space where a new Entity is supposed to be spawned? Is the Entity spawned 1 space away from their spawn point in this case?
> Oh, such a case! So, in this case, yes - the Entity Spawns in range 1 of that full space.
(2) rules pg. 9: What happens if entity spawns into full space with 1 Dreamer? The rules specifically address movement into a full space but not spawning.
> This situation is described in the manual, under "LIMIT OF MINIATURES AND ENTITY TOKENS PER SPACE":
"Entities can enter full spaces (either by Moving or Spawning) by pushing Dreamers out of such space to any adjacent space."
@Awaken Realms ok, but the next sentence says that if there is only 1 Dreamer present in a full space, the Dreamer cannot be pushed, and that the movement of the Entity is stopped short at range 1 to this Dreamer. I think the question is asking, what should be done if there is 1 Dreamer and 3 other minis on a space where a new Entity is supposed to be spawned? Is the Entity spawned 1 space away from their spawn point in this case?
(1) rules pg. 14: For buying influence cards, the rules say "Unless stated otherwise, each Dreamer, starting from the first player and going clockwise, may Buy Influence cards at this moment (drawing 3 cards from the Market)"
Does that mean Player 1 draws 3 cards, buys some, discards rest. Player 2 draws 3 new cards, buys some, discards rest. Etc. So, Player 2 doesn't receive an opportunity to buy cards that Player 1 doesn't buy?
> It works like this:
Player 1 draws 3 cards, MAY buy some (and discard the rest). Player 2 draws 3 new cards, MAY buy some cards (and discard the rest), etc.
(2) rules pg. 9: What happens if entity spawns into full space with 1 Dreamer? The rules specifically address movement into a full space but not spawning.
> This situation is described in the manual, under "LIMIT OF MINIATURES AND ENTITY TOKENS PER SPACE":
"Entities can enter full spaces (either by Moving or Spawning) by pushing Dreamers out of such space to any adjacent space."
(3) Optimization card- Is it possible to get this card right back into your deck if you choose the reshuffle option in the Delta Phase? It's not clear whether the reshuffle happens before/after the discard of the card.
> First you discard, then you reshuffle.
(4) For the classic cards rules, there appears to be no negative consequence if you choose the shining gems option and you already have none. Should there be no negative consequences?
> Yes, in this case there are no negative effects.
However, it is worth remembering that as a rule classic cards can only be used once per Dream - and sometimes it will be much more important to have it available much longer, e.g. to try to remove particularly dangerous Morphings, add a few Hours, cure a few Distress markers or Unseal a few cards.
If we use this option at the very beginning to try to get Shining Gems at the start, we no longer have the option of using classic cards during this Dream.
This is obviously not a bad idea and will help you speed up Dream at the very beginning. But at the beginning it will be easy to waste Shining Gems on activities that are not crucial in this Dream - and in the difficult ending, for example, we no longer have an ace in the hole.
Thanks for your questions!
1) Is a great question ;)
2) I would probably force one of the players/entities to move out of the space. Prioritizing players since I don't want to break anything since the spawn is on an intended space.
4) This is the very reason why I feel like beginning a dream with gambling on shining gems is almost a given if you want to get the potential of a huge advantage. Though it means you can't test your luck with any of the other choices. Which could be a drawback.