So, is there any specific reason not to immediately Tame the Dogs? We decided on the first turn of the Dream that we can easily achieve it, by simply rotating the 1st tile (you don't really have a choice, it's literally the only thing you can do when you first spawn), moving onto the bones, and letting the dog move to our space at the end of the first turn, after which we can tame it at the start of the 2nd Turn.
This prevents future dogs from spawning (at least 2-3 of them from new tiles, plus however many Morph actions would occur). It also makes the Slumber card that gets added to the Slumber deck significantly easier to deal with.
It also made the scenario very easy, since basically all we had to do was walk around the map, use the levers, and spend green resources (Awareness or whatever it's called) until we find the exit, with no threat from enemies (ehrm, Entities, whatever) at all.
I'm not sure how you get to that first dog without flying (we had a special Mask ability). The first lever rotates the second tile, so you have to get onto the second tile, and re-rotate the first tile to do this, right?
I initially assumed to get new slumber tile (kill 3 dogs) - but since you get it anyways ...
I initially assumed to get new slumber tile (kill 3 dogs) - but since you get it anyways ...
Who knows, you may prefer the outcome of not befriending them. It did not seem like a great idea, but I bet on a second play I won't be friendly.
Yup, that is how I did it too.
That does seem to be the best strategy for this dream. I was unlucky enough to have a second dog spawn before I could tame the first one, but that was still easier to handle than infinitely spawning enemies.
(I wish some of the later dreams had this option!)